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半条命2秘籍 - 单机游戏
来源: 作者:网友贡献 [注册会员分享你的秘籍]

使用方法:

1 修改*:hl2hl2cfgautoexec.cfg把以下内容加入

sv_unlockedchapters '15'

sv_cheats '1'

con_enable '1'



在游戏中用~控制台输入

god 上帝模式(无敌)

Impulse 101 所有武器

NoTarget 敌人不会发现你

NoClip 飞行和穿墙

sv_infinite_aux_power 1 无限电力

sv_show_crosshair_target 1 显示NPC是敌是友



(从评测区看到,实际测试可行)









2 添加游戏快捷方式,然后按下[~]输入作弊码,得到相应效果

(未测试)

例如:

'C:Program FilesHalf-Life 2hl2.exe' -console



快捷键 - 效果



god - 无敌模式 (server side only)

give - 获取武器 (see the list below)

buddha - 减少自己生命

hurtme # - 损伤其他玩家 (# 数量)

impulse 101- 所有武器

impulse 82 - 获得一辆jeep

notarget - 玩家变为隐藏的NPCs

noclip - 穿墙 (server side only)

maps - 显示地图列表

map - 载入指定地图 (看以下图片)

developer # - 开启开发者模式 on/off/verbose (0-关闭, 1-开启, 2-verbose)

mlook - 允许鼠标观看

hud_quickhelp/text? 1 - 显示指针

viewmodel_fov # - Sets the size of the weapon you're carrying (54 is default)

exec - Execute a script file

cl_drawhud 1 - Turns hud display on

cl_enablehud 1 - Turns hud display on

cl_showfps 1 - Shows frames per second in game

npc_create - Creates an NPC (works in worlds that have an NPC entity)

npc_create_aimed - Creates an NPC aiming away from the player.

picker - Toggles 'picker' mode.

setpos - Move player to specified origin (must have sv_cheats 1 enabled).

setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).

sv_gravity # - Set gravity to #

sv_stopspeed # - Set minimum stopping speed when on ground to #

sv_friction # - Sets world friction to #

sv_bounce # - Sets bounce multiplier for physically simulated objects collision

sv_maxvelocity # - Sets the maximum velocity of any moving object to #

sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #

air_density # - Changes the density of air to #

dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #

prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green -

health)

sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds

mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units

to use)

mat_yuv 0 - ?



Map Names:

d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, d1_town_02, d1_town_03,

d1_town_04, d1_town_05, d1_trainstation_01, d1_trainstation_02, d1_trainstation_03, d1_trainstation_05,

d1_under_01, d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03,

d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, d2_coast_08, d2_prison_01,

d2_prison_02, d2_prison_03, d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a,

d3_c17_06b, d3_c17_07
Weapon Names:

weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard, weapon_crowbar,

weapon_extinguisher, weapon_flaregun, weapon_frag, weapon_gauss, weapon_hopwire, weapon_iceaxe,

weapon_physcannon, weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, weapon_smg1,

weapon_smg2, weapon_stickylauncher, weapon_stunstick, weapon_thumper, weapon_sniperrifle,

weapon_rollerwand, weapon_molotov, weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam,

weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, weapon_brickbat



Item names:

item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_healthkit,

item_battery, item_suit, item_ml_grenade, item_ar2_grenade, item_healthvial



More Cheats

Command-line parameters

Here's the list of other command-line parameters. Note that you can use any of the codes listed above as

command-line parameter... just put ' -' in front of it:



-r_anamorphic 0

-netgraph 3

-mat_preloadshaders

-preload

-console

-dx9

-fullscreen

-width 1024 -height 768

-heapsize 80000

-dxlevel 90

-shaderdll shader_nvfx_ps20.dll

-mouselook

-dx8

-condebug

-sw

-startwindowed

-window

-windowed



 
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